Science Learning Activity Types
Of the 38 science activity types that have been identified to date, 27 are focused upon helping students build their knowledge of science concepts and procedures. Seventeen of the knowledge-building activity types emphasize conceptual learning and 10 of these involve procedural knowledge employed in science learning. Eleven of the activity types describe activities that facilitate students’ knowledge expression. The three categories of activity types (conceptual knowledge building, procedural knowledge building, and knowledge expression) are presented in the tables that follow, including compatible technologies that may be used to support each type of learning activity.
Conceptual Knowledge Building Activity Types
As the table of activity types below shows, teachers have a variety of options available to assist students in building science conceptual knowledge.
Table 1: Conceptual Knowledge Building Activity Types
Activity Type
Brief Description
Possible Technologies
Read Text
Students extract information from textbooks, laboratories, etc.; both print-based and digital formats
Web sites, electronic books, online databases
View Presentation/ Demonstration
Students gain information from teachers, guest speakers, and peers; synchronous/asynchronous, oral or multimedia
Presentation software, document camera, video
Take Notes
Students record information from lecture, presentation, group work
Word processor, handheld computer, wiki
View Images/Objects
Students examine both still and moving (video, animations) images/objects; print-based or digital format
Video, document camera, digital microscope, digital camera, Web sites
Discuss
Students engage in dialogue with one or more peers or the entire class; synchronous/asynchronous
Discussion board, email, chat, videoconferencing, interactive white board
Do a Simulation
Students interact with live or digital simulations that demonstrate science content
Curriculum software, Web-based simulations, personal/student response systems
Explore a Topic/Conduct background research
Students gather information/conduct background research using print-based and digital sources
Web search engines

Study
Students study terminology, classifications, test review, etc.
Web sites, quiz software/Web sites, wikis
Have an Evocative Experience
Students observe phenomena that raises scientific questions from physical objects, organisms, or digital media
Video, digital microscope, document camera, software
Distinguish Observations from Inferences
Students distinguish directly observed sensory input from inferences requiring background knowledge
SmartBoard, document camera, video, audio recording
Develop Predictions, Hypotheses, Questions, Variables
Students develop, think about predictions, & select pertinent hypotheses, testable questions, and variables
Word processor, SmartBoard, Inspiration, wiki
Select Procedures
Students choose relevant instruments and methods to test questions
Probeware, digital stirrer, video, audio recorder, digital camera, digital timer, graphing calculator
Sequence Procedures
Students sequence the order of procedures to collect relevant data
Simulation, curriculum software, word processor
Organize/Classify Data
Students create a structure to organize data collected
Database, spreadsheet, Inspiration
Analyze Data
Students describe relationships, understand cause-and-effect, prioritize evidence, determine possible sources of error/discrepancies, etc.
Spreadsheet, TinkerPlots, Inspire Data, graphing calculator, statistical software
Compare Findings with Predictions/ Hypotheses
Students evaluate their findings in light of their hypotheses
Spreadsheets, TinkerPlots, InspireData
Make Connections between Findings & Science Concepts/Knowledge
Students link their findings to concepts in the text/research publications
Web search engines

Procedural Knowledge Building Activity Types
In science classrooms, building conceptual knowledge frequently requires that students use materials and “process” skills as they develop scientific knowledge. The essential features of classroom inquiry promoted by Science Education Standards often engage students in procedures and the use of scientific equipment We term this kind of understanding procedural knowledge, as detailed in the table below.
Table 2: Procedural Knowledge Building Activity
Activity Type
Brief Description
Possible Technologies
Learn Procedures
Students learn how to safely and appropriately handle equipment
Video, document camera
Practice
Students practice using equipment, software, measuring, testing what they have designed, etc.
Web-based software or software tutorials, probeware, document camera

Prepare/Clean Up
Students organize equipment or information for writing
Document camera, projector
Generate Data
Students generate data (e.g. heart rate, cooling water temperatures) by manipulating equipment or animations
Software, graphing calculators, probeware, digital balance
Collect Data
Students collect data with physical objects or simulations
Graphing calculators, video, audio, digital cameras, digital microscopes, web-based data sheets
Compute
Students calculate results from data
Scientific calculator, spreadsheet
Observe
Students make observations from physical or digital experiences
Document camera, WebCams, digital/video cameras, digital microscopes
Collect Samples
Students obtain samples/items to study (soil, bird songs, video footage)
Digital cameras, videos, audio recorder
Do Procedures
Students run trials or otherwise carry out steps to investigations (e.g. use electronic balance)
Simulation, curriculum software
Record Data
Students record observational and recorded data in tables, graphs, images, lab notes
Spreadsheet, word processor, database, handheld computer, tablet computers

Knowledge Expression Activity Types
While in many cases teachers may want their students to express similar understandings of course content, at other times they will want to encourage students to develop and express their own understandings of a given topic. The following 11 knowledge expression activity types afford students opportunities to share and further develop current understandings of concepts, procedures, and relationships.
Table 3: Knowledge Expression Activity Types

Activity Type
Brief Description
Possible Technologies
Answer questions
Students respond to teacher, peer, written, or digitally posed questions
Curriculum software, word processor, quiz software, Web sites, discussion boards
Write a Report
Students write a laboratory or research report
Word processor, presentation software, video, wiki, podcast
Do a Presentation or Demonstration
Students present or demonstrate laboratory or research findings, or other course learning (e.g. a system of the human body)
Presentation software, video, document camera, podcast, video, moviemaking software
Take a Quiz or Test
Students respond to questions on a test or quiz
Curriculum software, word processor, quiz software, Web sites, student response systems

Debate
Students discuss opposing viewpoints embedded in science content knowledge, linked to ethics, nature of science, personal preferences, politics, etc.
Videoconferencing, discussion board, personal/student response system
Develop or Build a Model
Students physically or digitally create models to demonstrate content knowledge, conduct experiments, etc. (e.g. cell model, rubber band car)
Modeling software, drawing tools, Inspiration
Draw/Create Images
Students physically or digitally draw or create images (from labs, observations, etc.)
Drawing software, digital camera, image editing software
Concept Mapping
Students participate in or develop graphic organizers, semantic maps, etc.
Inspiration/Kidspiration, interactive whiteboards, drawing software
Play a Game
Students participate in games; group or individual; digital or physical; original or pre-made.
Curriculum software, personal/student response systems, web-based games
Develop a Game
Students develop a physical or digital interactive game
Word processor, web authorizing tool, videogame development software (e.g. MIT Media Lab)
Create/Perform
Students create and/or perform a script, rap, song, poem, collection, invention, exhibit, etc.
Video, audiorecorder, digital camera, YouTube, document camera, word processor, moviemaking software, wiki, web authorizing software, presentation software